Showing posts with label Physical Education. Show all posts
Showing posts with label Physical Education. Show all posts

Tuesday, April 6, 2010

Taking our Multicultural Games to a new level...

Kerry Dyke and I taught our Multicultural Games unit last semester and we decided to take it one step further recently by creating a wiki which contains the best student work from within our classes. Our goal is to share this unit with other schools around the world, by letting you try it and to see if you can contribute your best games to this wiki in order to create a great resource for PE teachers all over the globe, hence creating global collaboration between teachers and students.

If you want to find out more about this unit we teach to our grade seven students have a look at an older post of mine which I wrote when we started planning out this unit, or check out the unit plan. We are also about to launch the wiki which is in the final development stage, so watch out for a blog post in the next week or two guiding you to this wiki.

Here's a little video of us working with our top students from the unit. We did this after school and they finished off their work for homework. This was a great chance for them to refine their tech skills, get extra credit for the extra effort outside of the classroom and for them to gain recognition for the great work they've done. We hope you enjoy!


Saturday, March 7, 2009

Technology in PE... Worth it?

So why integrate Technology into PE?

It is quite fascinating looking back to what people wrote over ten years ago about the possibilities of technology in Physical Education (See McLean, D. 1996, 'Use of Computer-based Technology in Health, Physical Education, Recreation and Dance'). Specialised software, multimedia enhancement, computer assisted instruction and use of the web were some of the major suggestions made by McLean. But the big question still remains: Have we really moved much beyond the these suggestions? Are we changing our profession and modernising the way we teach Physical Education? Has Physical Education entered the 21st Century?

Before we answer that question we have to ask why change? Why actually go to all the trouble to integrate technology into our lessons? Is there any research out there that suggests it is a good thing to integrate? There sure is a heck of a lot of resistance supported by a view that technology takes away practical time. Possibly it does. But I would argue that although we may lose practical time we maximise 'learning time', increasing the chance that our learners will become 'life long learners', motivated to gain in knowledge, understanding and application about what this actually means in a 'Physically Educated' sense.

Research isn't that easy to find and most web-sites offer limited scope on how one can integrate technology into PE. The most current trend being implemented is that of pedometers and HR monitors into PE (e.g PELINKS4U), primarily to assist in measuring effort (the whole concept of an effort grade is one that still bothers me... do we give an effort grade in academic subjects?). When used appropriately I have seen HR monitors and Pedometers improve participation and in some cases where there has been sufficient teaching, it has also lead to a greater understanding amongst the students of what is occurring during exercise in their bodies. But take caution! Research from
McCaughtry, N., Oliver, K.L., Dillon, S.R., & Martin, J.J. (2008). (Teachers' perspectives on the use of pedometers as instructional technology in physical education: A cautionary tale), highlighted that the use of pedometers does not necessarily mean better learning in our classrooms, nor does it motivate all students to participate better.

But what about other technologies? Are we utilising digital video footage? Web 2.0 learning opportunities? Online feeds such as You Tube (have a look at the endless sporting videos online). What about software like the fitnessgram, Polar's PE Manager, are these promoting better learning? PDA's are useful in recording assessments, but are these enhancing learning? Are they giving the teacher more time to provide meaningful feedback within the class?

I think we have to test technology integration with three critical questions....
  1. Does this integration of technology increase the participation of the student in physical activity in and/or out of the classroom?
  2. Are students LEARNING better about being a physically educated person as a direct result from implementing this technology?
  3. Does this technology remove barriers to participation?
I think when we can honestly look at our technology integrations and say yes to each of these questions then we are doing the right thing, if not we need to seriously question what we are doing.

Wednesday, February 25, 2009

A few ideas for integrating Technology in PE...

After doing a little bit of research, I found the Charleston County School District website, which has a few ideas for integrating technology into PE, here's their list of ideas (not awesome, but may provide a springboard for you):

Technology Integration Ideas for Physical Education

1. Develop a HyperStudio presentation that allows students to view separate "stacks" of skills and knowledge for various instructional units, such as tumbling, basketball, soccer or jump rope skills. Stacks can include digital video clips or still images of the skills. At the end of each stack, include a quiz, which enables each student to test his or her knowledge. Students who utilize this program enjoy learning in a multimedia setting.

2. Videotape students during PE class performing specific skills. Students can then check out their tapes for overnight viewing. This is an excellent opportunity for parents to visit their children’s’ PE class.

3. Email parents a positive message about their child and include a picture of them participating during physical education class.

4. Create or use an existing WebQuest that allows students to research a specific physical education, fitness or health topic on the Internet, then create a final project or product using that research.

5. Create and display a slide show of photographs of fitness activities or healthy food choices for discussion or a game.

6. Create a web page in Composer or Dreamweaver. Post it on eChalk. It can display class rules, fitness ideas, class projects, contact information and resources for students and parents.

7. Using computer “stations,” students rotate to a computer and go to a specific interactive web site to perform a specific task.

8. Students exercise, then measure their heart rates using heart rate monitors set up at stations.

9. Prepare a spreadsheet for students to fill out information to demonstrate their understanding of the food pyramid. (Students type a reason for eating each food listed in the 1st section, the nutritional value in the next section, and the part of the food pyramid in which the food is found in the last section.)

10. Students time their heart rates and plot them on a graph in a spreadsheet.

11. Students keep track of their steps per day with a pedometer and plot them on a graph in a spreadsheet.

12. Have students collect digital images from the Internet depicting motion, movement, dance, or another theme. Insert the images into a PowerPoint or HyperStudio presentation and add music or text. Present the project to the class.

13. Students create a brochure in Publisher promoting physical activity, fitness, nutrition, or a sport.

14. Students keep a daily log of their nutrition, exercise, or number of steps per day in a MS Word document.

15. Check out the video streaming web site http://streamlinesc.org accessible to CCSD teachers beginning fall of 2005. You can search for videos on health, fitness, dance, or movement. Digital pictures are also available to help depict health, fitness, dance or movement.

Saturday, January 31, 2009

Take your marks, set...

It has taken me a while to get into this. I love technology, but I am also very wary of how it can form a giant black hole which potentially sucks people into a virtual life of a million connections, yet disconnecting them from a tangible reality. My goal is to use technology so that I can do the things I REALLY want to do, it has to free up my time, not suck up my time.

I resisted cell phones, now I text, call, surf the web and plan my lessons and life on its calendar. I refused to have an online email, now Gmail is the hub that keeps me in contact with hundreds of people all over the world. I hated the idea social networking thinking it was a waste of time. I am now linked on facebook to people I would never have been able to keep in touch with otherwise. I don't like the idea of anyone finding out all about me online... now I am blogging my thoughts here.

I learn. The gun went off and I may not have had a quick start, but anyone who knows anything about the sport I am passionate about... adventure racing, knows that it is a long race and you don't always know what is around the corner. You have to adjust, keep your bearings, become confident in your surroundings and you have to use your surroundings to your advantage.

My challenge lies in using I.T. in my current teaching discipline: Physical Education. Technology has become so embedded in sport that we have no choice but to role model it in Physical Education. It is easy to embed the physical technology of new products and sports equipment such as heart rate monitors and pedometers, but how do we specifically embed I.T. to drive students towards our number one goal: a lifestyle of personal fitness for health and enjoyment. How do we use it to inspire those students who want to push themselves that little bit harder so they can achieve better performance within their sport.

Some schools appear to embrace it, teachers walk around with palm pilots, downloading heart rate data from students, while assessing them in real time with pre-set rubrics. Some embed technology within lessons using visuals from the internet, and some schools are even buying into the new 'exertainment' systems. At ISB we are trying panthernet for online assignments and assessments in order to increase activity time. But will this really improve our students learning? We are trying to get kids off there rear ends and be active... therefore is embedding I.T. going to be counter productive to our goal? Possibly. We have to be wise about how we integrate it into our subject, it has to grow to a new level of connectivism... a state where it connects into the life of the student and inspires ACTION on their behalf.

I am doing a few courses through the school I currently teach at (International School Bangkok) and my challenge is going to be to take this learning and to apply it specifically to Physical Education. If it potentially takes away activity time for my students, I have to question it. If it makes them more inspired to take control of their own fitness I'm all for it. The gun has gone off and I am navigating through my environment working out which are the best tools to use; it should be fun! Look out for my reflections throughout this course.

"If it keeps up, man will atrophy all his limbs but the push-button finger."

Frank Lloyd Wright